Posts

Showing posts from 2014

Amsterdam, Netherlands 2014

Image

Bruges, Belgium 2014

Image

Water Works Development Progression

Image
Some screenshots of the development process behind our educational game, Water Works. We started with a very rough place-holder implementation of a pipe system. With place-holder textures, pipes and buildings to connect to. We made the camera view isometric, added a sloped terrain map and got the pipes working up and down slopes. We started replacing place-holder buildings with final 3d models and we added the new thinner, coloured water pipes. Adding in more 3d art, more varied terrain, and a pump / uphill pressure system implemented. Stress testing with lots of buildings, flooding and downhill water pressure. New-look terrain lighting and river pollution added. New town model looking gorgeous and building UI implemented. Building UI re-built to enable grey-ing out in tutorial levels. Extreme testing and scenario / level construction. Final GUI decided on and implemented. Characters and dialogue finalised, levels populated with foliag

Skiing, Pas de la Casa - Andorra 2014

Image